Randomportation
A game-jam battle royale with random teleportation.

A battle royale with teleportation
I made Randomportation in three days for a university game jam. The theme was ‘random’.
The game turns that theme into Randomportation: at timed intervals, every player is shuffled to a random position and has to adapt before the fight continues.
Players collect guns with different statistics, shields for defence and apples for healing while the city boundary gradually shrinks.
Each match starts with 21 players: one human and 20 AI opponents scattered around the map. The last player standing wins.
Programming the opponents was the main challenge of the three-day build. Each AI player runs on a state machine that chooses actions according to its current situation.
Play Randomportation