Saveseeker

A 2D RPG demo I worked on at Paper Sword Games.

Saveseeker artwork with a child and small dragon in a sunlit field

Gameplay systems for an RPG demo

Through Toptal, I connected with Paper Sword Games, a team based in the USA. They wanted to make a demo of a 2D RPG for children and had prepared the graphics, scripts, level layouts and sounds.

So I opened Unity and started coding. After six months of development, communication, prototyping and testing, I had built the demo.

I built the character-development systems: experience points, levels, equipment and skills, together with the inventory, shop and upgrades.

The work also covered dialogue, battle mechanics, enemy AI, drops and experience rewards, as well as the animation systems.

I created custom Unity tools for organizing, creating and editing the project’s vital assets. They made the workflow faster and gave the client a practical way to continue expanding the demo toward a full release.